Tuesday, December 12, 2006

nice.......

Musicovery

capturedata1315377.jpg

Like a customized online radio, Musicovery is a free flash-based site streaming a playlist of music dictated by an easily navigable set of criteria that the user chooses. Animated star-like graphics, in colors that correspond to genre, map the current lineup and an intuitive sidebar enables quick selection of different criteria. Organized into 18 genres, you can eliminate types you don’t like, choose between hits, non-hits and “discovery,” pinpoint mood and dance factors on a matrix, and define by era. Though the sound quality isn’t much better than FM, for €2 monthly you can get CD quality.

via coolhunting
Musicovery


Old -- Cool STill


What Google Can't Do

BUT I STILL LOVE GOOGLE!!!!!!!!!!!!!!!!!!!!!!!!!!

Google can't translate.



Google can't do mail.



Google can't do blogs.



Google doesn't understand things.



Google can't do news.



Google can't do ads.



Google can't do search.



Google can't do browser sync.



Google also can't discover new things, understand your queries, build communities, pass Turing test, bring world peace...


Interesting article i found

1 iPod - A Grassroots Project

12.12.06 @ 12:01 am Post to del.icio.us
Digg it

, , , , , , , , , , , , , , , , , , Call me cynical, but throughout the years I have begun to get quite turned off from the holidays. From my observations, this time of the year has turned into more of a consumer/corporate event than anything resembling holiday cheer. Last Saturday I decided to take a couple hours out of my day to try to put things into perspective. We all enjoy our luxuries, and we all enjoy giving certain luxuries to our loved ones. Nonetheless, consider what the money used to purchase a moderately priced luxury such as an iPod could do for the most impoverished in a developing nation. During this holiday season, I decided to design some posters and release printable PDFs on this very subject. My hope is this will get me, and hopefully you, to think about what our money could accomplish if spent elsewhere…

Background

The holiday season is now marked by carefully chosen product releases, such as the well-timed release of video game consoles, than by acts of kindness. I feel increasingly that profit and greed are a greater part of the season than good will toward men and women. Rather than get upset about it and do nothing, this year I decided to get upset and do something about it. I have no notions of grandeur about this write up or the project to follow. Just like gift giving, it is the thought that counts. News reports during this season are peppered with sales reports of how much retailers expect from holiday purchases and how big the bonuses are on Wall Street. Yet, not much press is dedicated to the people who are unable to participate in the “festivities”.

It has been estimated that in 2001, 1.1 billion people had consumption levels below $1 a day and 2.7 billion lived on less than $2 a day.
The World Bank

During my research, I found many non-profits that estimated how much it would cost to feed a child through their program. I calculated some basic averaging of various programs to try to figure out how much it would cost to feed one child for a day in an undeveloped nation. I settled on a conservative estimate of approximately $0.33 a day. Is this figure scientific? No. Does having the actual figure (down to the cent) make this topic more or less meaningful? I personally do not think so. My goal was not to set out to create a guilt campaign or imply that we should all stop what we are doing and join the peace corps en masse. This was done simply to think about the impact money can have in the world. The result was that I feel a huge sense of gratitude for the things that I do have.

The Posters

I decided to create posters showing what could be achieved with the amount of money an iPod costs. I aimed to create a statement clear in its meaning, but vague in its message. My goal was something simple and neutral, yet able to quickly communicate the topic’s scale. I also wanted to make a poster that would be easy for people to download and print at home or to post in public places, if they so desired.

The posters are (hopefully) quite self-explanatory. 900 children are represented in each poster to signify the amount of people that could be fed for one day with the amount of money an iPod costs. I felt it was extremely important to stay as literal, simple and clear as possible in order to keep the subject the focal point. The poster comes in letter and tabloid sizes - both with single and tiled versions. I thought it was highly important to have a single-page version of this poster as it makes it much easier for people to print/copy and post. Subsequently, a single-page poster creates much less waste and is easier to recycle. The tiled version is more powerful and profound, but I doubt many people are going to take the time with their exacto-knife (if they even have one) and tape to put it together. Aesthetics took a significant backseat to accessibility in this project. Below is an example of the end product:

Tiled letter-sized version:

Full Poster


Single-page version:

Why the iPod?

No, I do not hate iPods and yes, I do own an iPod. The reason that I chose the iPod for the subject of this concept is that the iPod is the quintessential consumer product of our generation. Looking back ten years from now, I feel the iPod will be one of the marks that distinguishes the time. Interestingly enough, for a product of mass consumption that defies age, gender, race, etc., the iPod is very expensive and has an aura of luxury status. No doubt there are plenty other items of more luxury and less use, but the iPod is far more pervasive than any other well-known luxury item than I can think of. In addition, the music purchasing model of iTunes has ushered in a new wave of impulse buying. One song for $1 seems like absolutely nothing. How many times have you heard, “What can $1 buy nowadays.” The answer - it can feed a child for roughly three days.

The iPod signifies this generation’s excess and so it exists in perfect dissonance with the overwhelming disaster of world poverty. It is fitting that this device that allows us to exist in “our own little world” also defines us as living in “our own little world”.

It is fitting that the iPod is part of Product Red, a fund raising campaign for the Global Fund. Established in 2002, the mission of the Global Fund is to fight AIDS, Tuberculosis and Malaria in Africa. Each time you purchase something from Product Red, a portion of the proceeds is donated to the Global Fund. It’s a good thing that red is our favorite color here at Some Random Dude.

Download Printable PDF Files


Single Page Tiled
Letter (8.5″x11″) Download PDF (8.5″x11″) Download PDF (50″x8.5″)
Tabolid (11″x17″) Download PDF (11″x17″) Download PDF (50″x11″)

Now What?

That is really up to you. Print out a poster and post it somewhere - maybe even on your fridge. Tell your friends about this project. Post this link to del.icio.us or Digg. Design your own poster of a similar subject and send it to me - I will post it on this website. Talk to someone about this issue. Spend less this holiday season. Give time, not money. Give money to charity. Appreciate what you have. Make dinner for your friends. Do nothing. Disagree with this project. What do you think?Technorati


Cool Interview i found


nterview with Alison Lewis

12 December 2006 Regine gadgets interview wearable

0alisonlewis1.jpgWhen i look back at the kind of projects i posted when i started this blog, two years ago, i sometimes cringe at my bad taste or feel sorry to see how much some works have been slipping into obsolescence. But in some cases, i dig up an old story and find out that it has lost none of its appeal and relevance. That's exactly how i feel when i look at Alison Lewis's Masters Thesis at Parsons School of Design. Closer consists of a pullover and a jumper that respond to positive hugs, pats, and gentle touches with sound and light. She has also been involved in a great variety of projects such as UbiSac 2004, magic bike (by Yury Gitman), Slopestyle (wireless interactive jackets by Moondial), etc.

She's now producing and hosting SWITCH, a brilliant online DIY show focusing on teaching young women about electronics through fashion and design.

Alison lives in New York where she works as a web designer and instructor at Parsons School of Design.

What i like so much about Closer is that one of the values these haptic responding sound garments aim to reinforce is kindness. A value one isn't used to associate with electronics. Do you think it might change as people get more used to see their life invaded and mediated by technology? Have you heard about or seen any other project that deals with kindness?

First of all, thank you. I love your site and and feel honored to be interviewed.

Kindness is a value that's hard to work with and probably will be something that I strive to represent and expand upon for a long time.

0cloooosse.jpgPeople may not associate kindness with electronics, but I think it's always been a part of it, especially in communication technologies. Kindness can be represented as a gesture (a hello, nod or remembering ones name) and is in my opinion a core social interaction. Technology has not hindered that at all. For example, making an expensive cross country phone call in 1920 is just as much a gesture of kindness as texting someone one to say thank you or check on their health.

A project I am inspired by is Carrie Dashow's 1 Million Hellos. She's been saying hello to perfect strangers since 1999 and counting each one until she reaches 1 million. Of particular interest are her rules for what constitutes a Hello. The one that I find most important to the value of kindness is "No harboring ulterior motive.'

Another artist, Despina Papadopoulos, I talk about her later.

Have you tested the garments in "real life"? How was the experience like? Which feedback did you get from the testers/wearers?

Yes, I have. I wore them at the DT show and at Siggraph in the crowd. I have also watched peoples reactions to models wearing the garments. While these are both places where technology is appreciated it was not always a kind or comfortable experience. I had a man who wanted to hug me, but I didn't want to hug him. There is a recap of the project coming out next spring in a special issue of The Senses & Society Journal called Re-mediating touch coming up in early 2007.

Can you imagine that Patsy or Filly could one day be sold in a fashion shop like a pair of Levi's jeans?

As they are, no. They are fairly silly and I like them that way. But, I think the concept is suited for a child's shirt or patch they can wear. Children are more open to the idea of hugging and don't have issues of sexual desires, so it's better for them. It is certainly doable. The only concern, as with all forms of touch, is they should be made so the wearer has the control of who touches them and it's not just a random act. That is always the challenge with touch.

How should i call the field you're working on? Techno-fashion? Wearable computing? Computational couture? Interactive fashion? Do these terms each relate to a different research?

This is a question in the field at the moment. I call what I have made, fashion-technology but appropriate term for the field maybe computational garments. I cannot speak for everyone, but most working in this area do not align themselves with the term Wearable Computing. Wearable computing, made popular by Steve Mann and Thad Starner, is generally described as a computer that "is always on and always accessible" (see Mann's website) and are purposefully augmenting or task oriented like medical garments or military dress. While the disciplines overlap a good deal, I see computational designers focusing more on aesthetics and sociological and/or emotional concepts (closer to fashion theory and art).

For me, its not the textiles or the technology but the relationship of textiles to the body, the self and relationships that fascinates.

0matooooos.jpgI sometimes have the feeling that the world of fashion technology (or whatever you choose to call it) is dominated by woman. Do men have a different approach to techno-fashion?

I can see why you think that. I think what's happened is women's history in crafts, homemaking and fashion design has heavily influenced the approach. At the same time there are many women in the
I can see why you think that. I think what's happened is women's history in crafts, homemaking and fashion design has heavily influenced the approach. At the same time there are many women in the fashion industry. Also, from what I've noticed the projects are usually socially and emotional based which are concepts associated with women. But if you look a little harder you'll notice Issey Miyake and Hussein Chalayan in that group, and if I am not mistaken, they are men.

Are you a fashion victim?

Well, let me say this. I can't afford a lot of things, but I always try to have at least one remarkable item a season. This Fall/Winter I have purchased the most perfect pair of kidskin Chanel ankle boots. They are high, tight, patent leather and remarkable. I barely wear them.

As a teacher of fashion theory and dress, this is what I should say:

1) I am a victim of trend (ankle boots)
2) I am a victim of wearing something uncomfortable for fashions sake
3) I am a victim of my own need to have a prescribed "unique" item in my wardrobe (a victim of my own identity)
4) I am a victim of industry pricing and buying into the "brand"
5) I am a victim of the idea of personal added value due to a monetary thing

But I don't feel victimized. I feel great!

0withdiana.jpg
Alison and Diana Eng make a talking picture frame

What motivated you to create Switch?

What motivated me to create SWITCH was the fact I missed out on learning this stuff as a girl and became empowered by it later. As a youth, technology was sold to me in the traditional homemaking sense. I could use a sewing machine, a blender and some tools (ask my dad about what I did to the back shed!) But electronics and technology wasn't emphasized to me and society didn't push me that way. I mean, no "cute" or "decent" girl in high school would dare take the drafting or shop class. That was social suicide. At the same time, I was uninspired by the projects I saw come out of the shop and mechanic classes. I was more interested in boys, fashions, my friends and my social life. I was a very "average" gal in that respect. Then, I got older and saw a show by Bill Viola, started doing drafting and websites. I became a technology lover and wanted to give back what I didn't get. (obviously that is the very short version)

So, what drove me to do SWITCH was my past but its so much more. By incorporating the skills I've learned and the amazing people I meet doing this I hope to make technology accessible and approachable to a wide audience of girls and women.

0iheartswww.jpgDo you think girls are still afraid of technology?

I don't think girls are "afraid" of technology, what I think that in most cases it hasn't been shared with them in a way they can relate too in order to inspire the desire to create with it. For SWITCH, a prototypical watcher is young, interested in fashion, values interpersonal relationships, and is fond of self-expression through creation. While she may or may not be technically knowledgeable, she is tech savvy and comfortable with electronic gadgets like cell phones, laptops, and MP3 players.

I want people to make what they want, and be inspired by what they can create. By the way, Patsy and Filly are possible for the advanced SWITCH audience.

Is Switch your own contribution to the craft trend?

There is definitely a craft trend and I happen to be right in the middle of it. My grandmother is a crafter and I don't mind being called that, but there is a part of me that thinks people like to call it Craft because I am female and use some found objects. However, anyone that really knows me, knows I am a designer first and artist second. I am honored by all titles but it's important to note that ideas and projects on SWITCH are rooted in the thoughtful design of objects. You can't just throw technology together. Well, you can, but to make something usable and aesthetically pleasing its important to think about the principles of design and its process.

0pursebbbag.jpg
The Shiny Purse

Can you tell us something about the SWITCH objects you presented at the Unravel show, the Shiny Purse and the Boom Box Beach Bag?

Both projects were done in collaboration with Fang-yu Lin, a friend and artist. Like all accessories they are fun, fashionable and expressive.

Shiny purse is a white purse with a text stencil on the inside. When you open the purse it lights up the interior to see your things AND the light shines through the stencil to show off a message. We used the word "TEASE" because we always want to leave people wanting more! The boom box beach bag is for the bathing suit beauty. It has removable speakers that snap on/off the beach bag. Plug in your MP3 Player and turn on the speakers and you've got a party on the go!

Both projects components are made from easily found materials so anyone can do them. Like hacking and refurbishing clothes, we're re-mixing the purse and the bag with technology, upgrading (if you will.)

0booombagg.jpg
The Boom Box Beach Bag

What are you working on now?

I just finished shooting a new show for SWITCH. It took a long while, but it's done and should be up in December. I am sure any SWITCH fans are annoyed it took so long, but I hope they can forgive me. At the same time I've been researching funds and writing proposals for SWITCH and private projects. I wrote a very short recap of the Closer project for Berg Press's The Senses & Society Journal called Re-mediating touch coming up in early 2007.

This January, I will be at the Australian University in Canberra at the reSkin Wearable Technology Lab working with 25 amazing designers and artists run by Elise Co and Joanna Berzowska among others. Our findings and projects will be presented at the WearNow Symposium on February 2-3, 2007. I also continue to teach at Parsons in both the Communication Design and Technology and Design and Management Departments.

Any artists or designers who work in the same field as you who should get more attention from the public?

Funny you should ask. About 4 years ago, I could name the people on one hand doing this work, now it growing and the people I've admired are getting attention.

There are so many people to share with you, but I picked the following three not only for their talent but their integrity and appreciation of the open and helpful community we are in.

Despina Papadopoulos: Despina brings a philosophy background to the fashion tech world. Like most of the people I admire, her work reflects a positive attitude towards technology. Some may begrudge designers for this, but her work reflects purpose and choice. The utopian or positive view is not done lightly or without understanding of life's underbelly of negativity and sadness. She brings grace and intelligence to her work and the field by working with concepts of etherealism, kindness and identity.

Rachel Wingfield: What an absolutely beautiful approach to technology and light. I love every texture, shape and pattern and aspire to make something that beautiful yet simple. Wingfield to me has tapped into the perfect combination of form, function and aesthetics and I feel she is one of the best desiners/artists in this area.

Angel Chang: Angel is getting lots of press at the moment for her new collection, but when I first met her she was writing for French Vogue and hadn't yet done her own line. The first reason I like her is because she is a true fashion designer, without the "its all about me" attitude. Angel's work is well crafted, wearable and aesthetically pleasing. She has worked for some of the best designers and is versed in the desires of both the fashion industry and technology. She is working hard to bridge the gaps between the industries with her writing and approach to design. Among all this, I admire her effort, poise and impeccable skill.

I--------------|
I could continue on for hours about the influence on the rise of fashion theory, social constructs of technology and their relationship to our sense of self and the body, but I'm tuckered out. Maybe we can keep that for another conversation
|--------------|

So, let me leave you with this playful verse:

"I'd rather play at hug o' war,
Where everyone hugs
Instead of tugs,
Where everyone giggles
And rolls on the rug,
Where everyone kisses,
And everyone grins,
And everyone cuddles,
And everyone wins..."

- Shel Silverstein, where the sidewalk ends.

Thanks Alison!


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